So why is the cause of countless broken controllers and unfinished games the main attraction of the Souls series? Beginning with a niche game published by Atlus, the series has grown to become one of the largest in the industry, spawning everything from television ads to a bevy of merchandise. It means you failed - even if for a brief moment - and at the very least will have to replay a part of a game you’ve already experienced. While playing an unchallenging video game would be a complete waste of time, dying is never fun. Is death appealing? A reasonable human being would likely say no - and not just when referring to their own mortality, but virtual death as well.
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