This is because of technical implementations. That means the amount of pixels, both horizontally and vertically, is a value to the power of 2. In most cases, you should always make your file have a pow2 resolution. These will affect how your file is created. What will this file be used for? Will it need to be see-through? Will this texture loop? These are some of the questions you should ask yourself. When creating textured files for game graphics there are a few things you must take into account. Other versions might be slightly different, but many features remain unchanged between most versions. It will not give you the absolute basics about Photoshop, however it will mention briefly how things are done. This page will explain a few tasks you can perform using Photoshop, mostly in relation to HPL2 and how to prepare files to work with it. This is a Work in Progress page and might be updated. Adobe offers a 30-day free trial of this premium software.Īlternatives to Photoshop are for example ] (multiplatform) and [ Paint.NET (Windows only). Photoshop is currently available for Windows and Mac OS X, with a Linux version in the works. It is a very useful tool for working with game graphics. It can be used to manipulate real-life photographs, draw and design textures, setup background and artwork and much more. Adobe Photoshop is a professional image editing software.
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